![]() Parasocial interactions and relationships with media characters-An inventory of 60 years of research. ![]() Yan (Ed.), The Cambridge Handbook of Cyber Behavior (pp. Cyber behavior for child and adolescent development. Viewing fantastical events in animated television shows: Immediate effects on Chinese preschoolers’ executive function. Viewing fantastical events versus touching fantastical events: Short-term effects on children’s inhibitory control. Li, H., Subrahmanyam, K., Bai, X., Xie, X., & Liu, T. Journal of Experimental Child Psychology, 139, 99–114. Can that really happen? Children’s knowledge about the reality status of fantastical events in television. Meaningful characters for toddlers learning from video. Learning, Media and Technology, 34, 229–242. Educational television as mediated literacy environments for preschoolers. An eye-tracking study of cueing effects in multimedia learning. Young children’s transfer of learning from a touchscreen device. Psychological Science in the Public Interest, 16(1), 3–34. Putting education in “educational” Apps: Lessons from the science of learning. Apps as learning tools: A systematic review. Building meaningful parasocial relationships between toddlers and media characters to teach early mathematical skills. Psychological Development and Education, 36(4), 502–512. Children in the Digital Age: Touchscreen and Child Development. Wiley Interdisciplinary Reviews: Cognitive Science, 4(3), 319–325. Young children’s mathematical learning from intelligent characters. Journal of Applied Developmental Psychology, 35, 148–155. Personalized interactive characters for toddlers’ learning of seriation from a video presentation. Interaction and participation for young Hispanic and Caucasian children’s learning of media content. ![]() Brooks (Eds.), Cognitive development in digital contexts (pp. Parasocial relationships with media characters: Imaginary companions for young children’s social and cognitive development. International Journal of Science and Mathematics Education, 11(3), 761–785. Curriculum sequencing and the acquisition of clock-reading skills among Chinese and Flemish children. īurny, E., Valcke, M., Desoete, A., & Van Luit, J. Journal of Learning Disabilities, 45(4), 351–360. Clock reading: An underestimated topic in children with mathematics difficulties. When the sun sings science, are children left in the dark? Representations of science in children’s television and their effects on children’s learning. Researching Blue’s Clues: Viewing behavior and impact. R., Bryant, J., Wilder, A., Santomero, A., Williams, M., & Crawley, A. Computers in Human Behavior, 62, 433–441. Measuring with Murray: Touchscreen technology and preschoolers’ STEM learning. Giving learning a helping hand: Finger tracing of temperature graphs on an iPad. However, cartoon images have no effect on children’s learning to tell time through videos.Īgostinho, S., Tindall-Ford, S., Ginns, P., Howard, S. Findings suggest that touchscreen interaction is more beneficial for children to learn to tell time than watching videos, and when using educational apps for touchscreen learning, cartoon images have a positive effect on children’s learning to tell time. Results showed that: (1) In the condition of the cartoon clock, children in the touchscreen groups got significantly higher total clock learning scores than the video groups (2) In the condition of touchscreen, children in the cartoon groups got significantly higher total clock learning scores than non-cartoon groups. We examined children’s learning to tell time by pre- and post-test clock tests. Each group was exposed for 10 min to the media designed to teach children how to tell the time. With a 2 (clock type: cartoon clock, non-cartoon clock) × 2 (media type: touchscreen, video) between-subjects design, ninety-two children aged 4–6 were randomly assigned to one of four experimental conditions. The study examined the effect of cartoon images in touchscreen media on young children’s recognition of time. Cartoon images have been widely applied in children’s educational media.
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